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Lambo (3)

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EXPERIENCE
Producing all the 3D art for the game was my main task, ranging from environmental assets to robotic hard surface character models. I lead the art team in keeping art consistency and main visual direction for the project. Something I found of high importance was the correct use of Agile and its ability to aid development. We were also fortunate enough to win "Best Game of First Year"
At this mascot manufacturer I gained an overview in operations working with colleagues and reporting to the directors, my responsibilities included; Design input, idea and sketch generation, sewing/cutting for mascots clothing, prop making and the shipping and export process. The company also used 3D printers and utilising character sculpting software when in the concepting phase.
ROYAL TUMBLE 3RD YEAR STUDENT TEAM - JUN 2020 - JULY 2021
Art Lead, Environment Artist, Creative Direction
Worked as the Art Lead and head environment artist in a multidisciplinary team maintaining consistency in art-styles via mood boards and regular meetings. Produced high-quality 3D meshes for the environment and character weapons whilst utilising the agile methodology. Alongside this I was learning T - Shaped development working with the level designer in a cohesive manner.
PROJECT CENTURION 1ST YEAR STUDENT TEAM - DEC 2018 - MAY 2019
Art Lead, Environment and Character Artist
FRENZY CREATIVE WORK EXPERIENCE / SHADOWING - JULY 2015
Creative Assistant
Experience

ABOUT ME
I would say who I am but I think you gathered that by the big lettering at the top of the page. I'm a 3D environment and prop artist currently studying Game Development: Art at Falmouth University.
My game development journey started in 2016 at a games design course at Priestley College, it was there where I first discovered my passion for 3D modelling and in particular 3D environmental art. Since then I have been trying to grow my portfolio with the artwork I have produced through education and from my spare time. I have usually followed a realistic art style until recently I have discovered a new passion for stylised similar to Sea of Thieves. Producing high poly assets within zBrush to paint in the details.
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